Solving COD:MW2 Connecting to IWnet problem

8 02 2010

Common problem with wireless networks

  1. Control Panel-> network and sharing center
  2. Network adapters
  3. Disable the wireless adapter
  4. Restart router and pc (do not enable again the wireless network connection! – if you need wlan to obtain internet, you’re fucked!)
  5. launch MW2 and have phan
  6. donate to this blog =) (please 🙂 )

hope that worked for you!!! xDXDX kdmakfndf;a


The new Art: Machinima

20 05 2008

Actually Machinima isn’t a such new art… In the 80s there were moders who modified games, and then record the new modified intro. Then in 1992 by Disney Interactive Studios created a game called Stunt Island that allowed users to create movies by placing props and cameras. The actual machinima started On October 26, 1996, a well-known clan, the Rangers, surprised the Quake community with the release of Diary of a Camper, which became the first machinima film to be widely viewed and distributed.However, this machinima was only about 100 seconds in length.

Nowadays the most common game in making Machinima is Half-Life 2. (and games that use the same source engine like Portal Team fortress 2 and Garry’s Mod, Counter-Strike: Source)

Some good machinima makers are Litfuse Films and many others of course.. For all Mahinimas got to

One of my favorites Machinimas from Civil-Protection:

And one from Lit Fuse Films:

Soon I will make some tutorials on how to make your own professional machinimas with Half-life 2.

Crysis planed as a trilogy

16 03 2008

As practically everybody was more than disappointed with the ending of the revolutionary FPS Crysis, an answer to the cause of this abrupt finale was in order.



And the answer came from the director of Crytek Studios himself, Mister Cervat Yerli. In an interview with, Yerli said “The game is designed as a trilogy, so you have two more installments to come and the ending is planned deliberately. But I cannot answer any more questions here please as we want to keep some surprises for you all.”

So we’re in for two more Crysis titles in the years to come, provided this first one sells when enough to encourage further development. And I personally have no doubt Crysis will do very well on the market, and we’ll get to see more of those metal aliens soon.

Unreal Tournament 3

27 02 2008

Unreal Tournament 3 (UT3) is a first-person shooter and online multiplayer video game by Epic Games and is the next installment of the Unreal series after Unreal Tournament 2004. It is published by Midway Games and was released for Windows on November 19, 2007. It was released for the PlayStation 3 on December 10, 2007,[5] and will be released for Xbox 360 in May 2008 and Mac OS X sometime in 2008.The Linux installer is planned to be released later as a downloadable installer that works with the Windows disc.

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series and the eighth Unreal game, but it has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2, and 2004 incorporates all of the content from 2003; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, because it runs on the Unreal Engine 3, and does not reuse any content.

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes are included:

  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Duel: A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
  • Warfare (formerly known as Conquest): An amalgamation of Onslaught and Assault. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the capturing team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
  • Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

Modes not returning from the previous Unreal Tournament games include Invasion, Mutant, Onslaught, Bombing Run, Last Man Standing, Domination, Double Domination, and Assault; Assault was removed from the game during production.[7] Due to the game’s customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warfare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no simple way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.


The plot of the single player campaign revolves around Reaper and his crew who are hired as mercenaries by Malcolm. The campaign is divided into five chapters, with the first four consisting of various military tasks given by him. In the final chapter, Reaper and his group set out on a quest for vengeance against the Necris on their homeworld. During the first four chapters, there are multiple times when the player can choose between two different missions, while the last chapter is strictly linear. At the end of the campaign, after defeating the Necris leader, Reaper is surrounded by Necris troops and has his dying sister thrown in front of him. He realizes that Malcolm was the only one that knew about his quest of vengeance and thus must have betrayed him (as shown in an earlier cut scene). He vows to make Malcolm his next target and charges at the troops with rocket launcher in hand.


The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which can also guide deployed spider mines with its secondary fire mode), Bio Rifle (shoots out blobs of bio-mass), Flak Cannon, Link Gun, Rocket Launcher (which has Unreal’s grenade), Shock Rifle, Sniper Rifle, and the Redeemer (The Target Painter was planned on being in the game but was evidently cut). The Enforcer (which can be dual-wielded) and the Impact Hammer based on the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single semi-automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger’s primary fires hitscan-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn’t hitscan, but can nail an opponent to a wall if it’s the killing blow.

Killing awards have been expanded from just three as seen in UT2004, to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.


Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:

  • Necris, appearing in several previous titles, the Necris are a species of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance Black Ops forces for hire from Phayder. White-skinned, gothic-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of UT3. The Necris Championship team are known as “Black Legion,” though there is no indication that the Necris featured in this game are the same group.
  • The Corrupt“, though not specifically identified by this name within UT3, are a team of artificially intelligent cybernetic beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
  • Iron Guard, an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
  • Iron Skull, a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
  • Ronin, a team protected by red armour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony – after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
  • Thundercrash, although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.


27 02 2008



Earth, 2019.

A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area.

The US responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. The ship generates an immense force sphere that freezes a vast portion of the island and drastically alters the global weather system.

Now the US and North Korea must join forces to battle the alien menace. With hope rapidly fading, you must fight epic battles through tropical jungle, frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G showdown.

Epic Battles, Ultimate Showdown

The Future is in your Hands

From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. The ship generates an immense force sphere that freezes a vast portion of the island and drastically alters the global weather system. Now the US and North Korea must join forces to battle the alien menace. With hope rapidly fading, you must fight epic battles through tropical jungle, frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G showdown.


  • A unique three-act structure forces the player to use real-time armor and weapons customization to adapt constantly to an ever-changing world.
  • Encounter a frightening and totally original alien species?they use their senses intelligently and work together to present the most challenging enemy yet in an FPS.
  • Control of a variety of land, sea, and air vehicles including trucks, tanks, boats, and helicopters.
  • Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose an ever-present threat.
  • 32-player multiplayer with real-time armor and weapons customization, plus an all-new multiplayer mode that combines player modification and tactical objectives.
  • Emergent gameplay means that in-game actions affect future outcomes and give each player a unique experience.
  • Highly robust and easy-to-use mod toolset allows players to create their own expansive levels for both multiplayer and single-player modes.
  • The CryENGINE 2 engine delivers the most realistic environments, spectacular special effects, physics game engine, lighting system, and enemy Al.


  • PC

Save Game:

Source: EA Games – Crysis

Half-Life: Source

26 02 2008


Recently the game Half-Life: Source (HLS) was released. It’s a remake of the first Half-Life that was a huge sucess. Half-Life: Source makes use of new Source engine technologies for lighting and water in which it departs from the Gouraud shading used in the original Half-Life and water receives a translucent effect rather than being opaque and there is a simulation of water reflection, refraction, and diffraction. Due to the availability of high processing power PCs, Half-Life: Source features new high-resolution skyboxes, which simulate a longer draw distance. Although Source includes a physics engine, most objects in HL:S cannot be manipulated in the same way as they can in Half-Life 2 (particularly since there is no Gravity Gun). Also, players cannot lift items like in Half-Life 2. The loading and menu screens have been redesigned to be similar to the ones in Half-Life 2, with the backgrounds featuring several scenes from various portions of the game (namely, Anomalous Materials, Xen, Blast Pit, and Surface Tension).; the only difference between the HL:S menus and the Half-Life 2 menus is the absence of a “2” in HL:S. In this way, Half-Life: Source is only referred to as such through Steam; for all intents and purposes, and throughout the game, it is only ever called Half-Life. Although now Half-Life Source uses the source engine some models are just same to the old ones and some others “semi – transformed” to the new Source engine.

Half-Life Source Screenshot 5

Movement and weapons

The movement speed of the player is significantly faster than in Half-Life 2. The crossbow has been redesigned so it pins enemies to walls if they are close enough (as in Half-Life 2). However, where HL:S is a port, rather than being built from the ground up, the interactions between the environment and objects are imperfect. For example, if a corpse is pinned to a door and the door raises, the corpse remains in place, rather than being hoisted into the air. The inclusion of physics in HL:S has changed some puzzles, notably a point where Gordon has to jump a chasm using hanging boxes: in HL:S these boxes swing in response to being jumped on, whereas in Half-Life they remain stationary. There is a notable ‘ragdoll’ effect on the NPCs. If characters are killed they will fall over like a ‘ragdoll’ rather than the animated deaths as in the original version. Bullet abrasions also appear on the enemies.

Artficial Intelligence (AI)

Some aspects of Half-Life 2′s artificial intelligence can be seen in Half-Life: Source. One is that enemies are more alert to the presence of the player and take cover when injured. Another is that allies follow the player in a manner similar to that in Half-Life 2. When engaging enemies, instead of always remaining in place until either the target or they themselves died, allies will disengage when the player moves on. However, unlike in Half-Life 2, there are no group commands for ordering allies around. In some cases, the modified artificial intelligence adversely affects gameplay, such as interfering with some of the many scripted scenes from the original.

Half-Life: Source has been criticized for not including the detail or quality of the Source engine found in Half-Life 2. This is mainly due to the fact that it re-used textures and models from the original game, instead of designing new ones or even re-using the models from the High Definition Pack that was packaged with Half-Life: Blue Shift [1]. Many fans were disappointed by this and a third-party modification for Half-Life 2, Black Mesa, is being made to complete a full conversion of the original Half-Life game, but this time with Half-Life 2 graphic standards.

It should be noted there are some mods that improve the quality of the game and some mods also make the graphics similar to the Playstation 2 version.


The official multiplayer part of Half-Life: Source is Half-Life Deathmatch: Source. It is available to owners of Half-Life: Source and to those who purchase Half-Life 2: Episode One via Steam. It is not a full graphical update, merely using the Half-Life art resources on the Source engine. Occasionally, ragdolls “breakdance” instead of behaving in a more realistic fashion.

The image below is showing the Blue Shift textures patch for Half-Life: Source

Screenshot 4